Thursday, August 11, 2005

So what to do about Tara...?

As one of the roughly 200 people present at yesterday's Tara raid, I'm sure I can't be the only one wondering what could be done about the situation there.

It's no secret to anyone, the clans are pretty much dominating the dungeon there these days (evident, if by nothing else than the massive amount of title 4 and 5 people I counted there yesterday - certainly not looking like they were expecting a fight :p).

Nor is it a secret that it was a planned thing, that Omni appeared in large numbers at the raid - filling as much as an estimated 100-120 people into the box room more than 2 hours before Tara popped.

Now... as if the Omni presence alone wasn't bad enough (lagwise) - everything went pretty much south when clans started arriving. I don't know their excact numbers, but a cautious estimate of some 90-110 people probably isn't far off the mark.

Massive LDs and crashes ensued. On both sides fortunately, however sadly for everyone involved. Myself - I stopped counting LDs at 8.

Right, so... the EASY thing to do, is just start bitching and moaning about Funcom's inability to solve these issues. But fact is - even NEW game engines can't deal with this problem - no matter what anyone claims. I've not played WoW, but I do know that in SWG, the problems of large numbers of people gathering in very little space is an issue - and SoE have no solution for it either. There's a lot of technicalities involved, of which I probably know less than one third, but suffice it to say - the problem isn't a 2 minute fix.

So what are the alternatives?

The dungeon used to be capped at 120 people (as I recall). When more than 120 people entered, a new groupselector was spawned. Now, for whatever reason, Funcom removed this cap entirely - and I dunno... the cap was annoying, but removing it completely certainly isn't a very good solution either. Yesterday made that, all too evident.

So if no cap, what then?

Personally, I wouldn't mind seeing the dungeon level locked. Limit it to say... title 5 and 6 characters. Would provide something fun and "useful" for characters in that level range to do and focus on (since pvp is a massive danger for them atm, they're quite squishy when a L220 starts pounding on them :p and yes - I know that the pvp caps are about to change, but let's see how that works out).

Or maybe limit it to title 4 and 5 even. Not only would it be fun, it would certainly be a challenge again to bring down the old bird - and the pvp would require more from everyone than just gathering in a big blob, waiting for the opponent to fall victim to either crowd control or LD.

I don't know.

But some way, somehow, I feel the issue needs to be adressed. It's the oldest dungeon I know of in the game, and it will always hold a special "feel" to me. As I assume it does, to many people who've been with it since the beginning. Both in times when clan was dominating, and in times of Omni domination.

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