Wednesday, September 21, 2005

Patch 16.0 Released

Right, patching time again. While waiting for the overloaded patch servers to send me the patch, I figured I might as well type up a quick comment ;-)

For starters, Patch 16.0 Release Notes can be found here.

Seems to be an overall fixup of many annoying issues we've all been experiencing. Nice, but then... all patches are, before you actually log on and try them on ;-)

4 things of particulary note strikes my eye.
  1. Seems there's been some NT luv dispensed. Is well needed too, from what I hear from the few still actively playing NTs on the realm. Whether today's additions is enough, I leave for them to decide - haven't a real clue about the profession. I doubt it though, but looks to be a step in the right direction.
  2. Vicinity Loot messages. With the limit of AO's team structure (6 members), it's very common to find larger groups involved in raiding - as most any player will know. Now it will finally be possible to get loot messages from people outside your team - sadly this is most useful to prevent ninja incidents, but well.. now it's there - and about time, too.
  3. BioMare overhaul. Guess the dungeon will be completely filled with people for a while, but it's nice to see a dungeon being dedicated to a character segment that's fairly overlooked. Or has been, up to now. Not checked yet if there's any new phat booty to be found there, but there probably is ;-)
  4. PvP "free for all" level cap has been raised to 200. Again, in my opinion, dispersing some luv to a character segment that had little place in the grand scheme of things prior. Looking very much forward to see how this affects Notum Wars development. Could possibly get Omni even more squeezed than we already are, considering we seem to do ok in the high level ranges - but time will tell :-)

Overall, looks to be a nice patch. Looking forward to seeing it in action.

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